

Changes: major performance boosts in some areas, still crap in others. Added: heaps of stuff you won't see, new platforming map (treetops->mountain), + knockdown and door framework. Changes: player grapples shouldn't snag and some other junk. Added: new map with lifts and freakin' switches, yo. Changes: loads of stuff - and nobody reads these. Added: smoothed out the pirate base a bit more, new entrance, no exit and scenes and a half. Added: the BGM framework (collecting sounds) + a super-duper credits section. Changes: fixed camera bug in ridley's room. Changes: bugfixes, changed advancer scripts. Added: bare-bones dialogue system and opening scene (outside the cave, you can't miss it.) Changes: overhauled knockdown system for enemies. Added: combat prototype zergling added to the testing rooms - you can guess which. Changes: played with BGM tracks, designing 'mute' system. Laser shot effects for certain characters, 3 new girls, new skin-tone. Added: New peaceful map added, sharpclaw pit adjacent. Changes: fixes galore, new talk boxes, blah, blah, blah. Added: Rex scene finally added, added some more area one-liners. Changes: little stuff, the bay now has enough not-lag to play some animations properly. Added: "fully operational" NPC added (after the rex scene, you can't miss it.) Changes: tweaked lizards, new jaws and costumes. Added: Arena map extensions done (look inside the jail) nothing much coded, NPCs still to come.
Legend of krystal corta splatformer code#
Changes: tweaks all around, framerates should be 30 lines of code per frame lighter, stat-tracking added and metroids probably work better than before. check out that stat-tracking and title system! also, goop shot effects added (acid, water, bloodbag and cream/kitty milk/whatever that's dumb? YOU HAVE A GO.) Changes: massive code tweaks to movement, damage, stances and menus. Added: FLIPS and saves (you can work it out) plus, bugfixes and projectiles for new costumes. Changes: removed another layer of play frames, so things might lag less. Added: new costumes are in, rag item now works. Added: Arena Miniboss added, you should know where to find him. Changes: fixed a million +3 arena bugs. Added: HellGuard added to character menu + a system for boss room camera stuff. Changes: platformer controls (hold jump to go higher, it's about dang time!) enemies dont die after grapples with new stamina system, new pause menu and massive code changes everywhere (if I did it right, you wont even notice) Added: new costumes, all new expression system, hair colours (only some of them, so far), lip colouring, accessory clothes, character presets, a gallery, an abusive compass item and loads more! skittish next button on pirate taunt B is still at large, ridley finisher still doesnt end right, and I forgot to give yoko a projectile. Changes: hopefully, fixed most of the bugs I said I would. Added: new yoko, new accessory 2 layer, boob sizes, more eyes, HUD choice wheel & working rag item (unlock it after rex scene or use the skip-buttons in the character screen) Changes: reported gallery bugs (hopefully) fixed, removed code locks on aerial dodge, camera zoom should spaz out less & area lag cleanup has started. Added: sneak peak at tifa & new character presets. Changes: new variables added to save file for new costume options, new loli preset character, gallery next button set to brute-force again (real fix coming up later.) and lag should be exactly the same.

Added: Two new costumes, Jane-169 and Chosen undead, courtesy of our bestest friend, DarkHedgehog
Legend of krystal corta splatformer update#
Changes: gallery clean button works on new mess layers and some little bits meant for the next update are still laying around. Changes: activate/taunt were moved to Q, tuned up movement controls (evade should stick less, now) can aim behind you during a power-shot (animation missing, it'll just flip for now) Added: personality & weapon character settings, personality-based dialogue, endless mode in gallery. Changes: new preset, endless gallery mode shouldn't break the game anymore & ridley hurt rape works again. Added: 5 new characters: Roman & Rikimaru courtesy of Mdgn, Slave & Jack by Illusive Man and Christie by me. Changes: rolling through zones shouldn't have a chance of locking controls anymore, endless gallery mode doesn't stick anymore, re-select menu button for gallery. Added: more/better anims for directional aiming and charge shots, new presets. Changes: finally fixed back button on player capture animations. Added: new characters, new layers and probably heaps more broken stuff
